Thoughts on Blood Bowl 2…by someone that has never played it!

The recent release of Cyanide’s Blood Bowl 2 has seen some glowing reviews from games sites. Most of the reviews tend to go along the lines of “I used to play Blood Bowl as a kid….it is a mix of American Football and the Warhammer Fantasy world…BB2 perfectly recreates the game…blah blah blah.”. Yes, the have a leg up on me given that they’ve played the game (I hope) but quite frankly I’m very sceptical about them all. They seem very far fetched. I saw one review that went from “note-perfect” to listing a whole load of problems with the game and then still giving it “8/10 Great”.

Let’s start with what I would want in an ideal world. I want a version of Blood Bowl on my tablet/PC/Mac/console that perfectly recreates the current Blood Bowl rules (CRP), that lets me play solo games/campaigns against a good computer AI or against selected coaches that I want to play online. Online play should then extend to allow me to organise leagues and tournaments with coaches regardless of the platform they are using.

League play is an absolute must for 99% of the world, I know. I don’t really play Blood Bowl online. I’ve played some FUMBBL and I have Blood Bowl:Chaos Edition. I don’t really like playing against random people online and would much rather be part of a league with people I know or at least a league that I could build up some camaraderie with a group. Even then being part of a league is hard as I find arranging matches a pain. Tabletop is my real passion. I’ve got Cyanide’s tablet version of Blood Bowl which is probably the one that I’ve played the most. I like single player games versus a computer. Computer games of my childhood were Player 1 Vs Computer or Player 1 Vs Player 2. I’ve never really got into playing games online, so that’s just me. Maybe?

All of the talk before the release of the Beta version of the game was about rule changes and the interface. My initial reaction based on the videos released was that the design of the interface wasn’t for me. It was too much of a console game in the way actions were performed, the animations and the cut-scenes. The changes to player stats – Human Catchers becoming AV8 – and the Bretonnian roster spawned many lengthy threads on the TalkFantasyFootball forum. The inclusion of player ageing and modified Bank/Petty Cash rules were another hot topic and still are shortly after the release of the game. I’m disappointed that there isn’t a switch in the game that lets you play with the ‘real’ rules but in all honesty that is not stopping me from buying the game and neither is the interface. I watched several of the streams from people in the Beta and post-launch and the interface, although not perfect is something that I could adapt too. We’re used to websites and software changing and quickly adapt. The in game rules chatter seems to be getting quieter and focus is on the problems with the out of game experience.

I’m disappointed that the Alpha testers don’t seem to have been listened too. I can’t believe that this game was given to people pre-Beta and they didn’t feed back some of the issues that you see today. There are some glaring game play issues and wort of all some of the basics of the rules are just not implemented. I can forgive some skills not being implemented, but to implement skills incorrectly is unforgivable. They are very simple to test against and there should be no problems of that sort in the released version of the game. ESPECIALLY when you’ve got BB:CE to compare against. In that regards I see this as a backwards step.

The number of concessions and opponents disconnecting that is being reported is unforgivable. I’m only taking this from my Twitter feed and from the BB2 forums so is in no way scientific but if I’d found 90 minutes to settle down to play a game and some anonymous coach started a game and then got fed up and disconnected or quit it would really annoy me. It would be even more annoying given that my match would likely have been found through ‘spinning’ via the matchmaking process which seems a complete mess. The changes that they’ve made have been poorly conceived or poorly implemented. Either way it is making for some very uneven matchups. There’s no lobby feature so you can’t chat and find people looking to find games. Until this is lot is fixed I won’t be buying the game.

I’m also upset that the computer AI seems to be WORSE than the one in BB:CE. There was lots of talk from Cyanide early on about how they are redeveloping the AI so that it can be race specific (no more caging Wood Elves!). The AI is a big part of the game for me and early reports again are that the computer refuses to score in some situations and I’ve seen streams where a Gutter Runner gets the ball, runs back to its own endzone and then stays there as an opponent makes his way towards him over 3 turns to eventually knock him over. Stupid stuff. Until this is fixed I won’t be buying the game .

I don’t want to see different rulesets to develop between “old” players and BB2 players. I’m happy for things to change but not arbitrarily. If Cyanide want to change rules of the game that they have licensed then fair enough, but they should publish a proper rule book. There online help system doesn’t match what happens in the game. It just becomes very confusing especially when there are some many bugs you don’t know what’s going on. I would like any changes to be done with the advice and inclusion of the Blood Bowl community if possible. I think the old guard should be encouraged to help and support the game, rather than being left out in the cold.

Given that this game was several months late and that it has launched with so many errors and missing features I do really worry for it. They will need to make significant money as part of the licence agreement and it would seem that they’ve spent quite a lot on development, animators and marketing this time around. These things all add up. I for one will be interested to see when they make the next set of teams available to buy and how much they will be. I’m guessing cash flow would be an issue.

I don’t want to come across as grumpy and anti-new things (I am but that is beside the point). I would love to see more people playing Blood Bowl. I would love to be able to convert some of the computer game players to tabletop players. I really want this game to succeed and I want it to be good.

I think the game is confused. It wants to be a computer game and open to new games and popular like Madden, but it’s background is a tabletop dice game from the 80s. If they made Madden with Ogres and Halfings, I would buy it. If they made a perfect version of Blood Bowl tabletop, I would buy it. If they smash the two games together and miss the point, I won’t buy it.

In general, I don’t like this modern way of developing and releasing games which means that the developer releases unfinished or bug filled games and then patches them and patches them (hopefully) until people can broadly put up with it. It’s lazy and isn’t fair to the players. In this case rather than grow the community, I think it has the potential to expose players to the beautiful game and then put them off. By not explaining the rules or the mechanics very well, making matchups extremely unfair and making game play buggy or non-intuitive it isn’t giving new players a chance.

If they fix things and it improves then I will happily part with my cash, but for now it is not for me. I’m also not telling you not to buy it or pointing and laughing if you have got it already. If you’ve got it I hope you enjoy it and can convince me to get it and support it. Grumble over 😉

Have you got it? What do you think? Step forwards or a step backwards?


RTTNAFC : Game 2 (Norse v Dark Elves)

A quick post about my second game of the RTTNAFC tournament. After my first round win I was paired with a Dark Elf team (one of many Elf teams in the competition) and I was a little bit concerned. Like a lot of people I have a problem playing against Dark Elves. They can do so much and have so many weapons and yet are a bit tougher to knock out than most Elves.

To cut a long story short, I lost 1-0. My opponent elected to kick to me in the first half which meant that I was receiving; something that I don’t really like doing. I caged up straight away and initially thought I was doing quite well. My opponent knew what he/she was doing and kept the right amount of pressure and distance. I was more wary of my player’s Frenzy skill and probably too conservative as a result. In the end I didn’t manage to score in the half which was a disappointment and really put me on the backfoot.

Into the second half and my opponent was able to move the ball forward, I did get a 1DB on the ball carrier to try to stop him from scoring but rolled a Push and that was that. 1-0. I still had a few turns with which to equalise though and thought I got myself into a decent position. On Turn 8 I needed things to go my way but I had a reroll to help me. I tried a Blitz to push a marking Dark Elf out of the way but misclicked and messed up my plan. In the end I tried to Blitz down a Wrestle Witch elf with a Beserker and 1 Dice but could only Push again. Only thing left was a handoff, some dodges and some GFIs. I did the *hard* bit but failed the important final dodge and fell over. I lost 1-0.

It was a funny game. I’m not normally one to have a plan and to be thinking too far ahead, but in this game I felt as if I couldn’t see the plays very well. I think that this was partially my mindset and partially mu opponent’s play. I’m not taking anything away from the opposing coach as they deserved the win. I am disappointed in myself though for not making a better go of it.

The draw for Round 3 is made on Friday so we shall see what I am up against then.

For those that are interested, here is the position that I was in on the final turn of the game. As well as what I actually did (the misclick was that the Ulf was supposed to Blitz) and the full game replay.

I’d love to see your suggestions for what I *should* have done! 🙂


RTTNAFC - Game 2 H2T8

RTTNAFC – Game 2 H2T8

Update – 29th January

So I’ve been thinking about this some more! I also played a tabletop game last night and it made me think more about positioning and movement. I then watched the play again and even with the misclick I don’t understand why I pushed the Witch towards the sideline. I’m guessing that I was thinking only of knocking her over. Both blocks were 1 dice and two pushes were good enough – and that’s what I got! I could have pushed her inwards and left the sideline free. With the dice that I then had (assuming they would have been the same) I could have handed off, dodged out and GFId for the touchdown.

RTTNAFC : Game 1 (Norse v Skaven)

As Round 1 of the RTTNAFC tournament comes to an end, I thought I’d quickly summarise my first game. I was playing my 1100TV Norse team. I’ve taken a Snow Troll, one Ulfwerener, 1 Runner, 2 Beserkers, 7 Linemen, 1 Apothecary and 3 Rerolls. For my three normal skills that I can select for the first three rounds I have given Mighty Blow to the Troll, Block to the Ulf and Sure Hands to the Runner.

Hellspire Snowstorm

My reasoning behind the selections are based around never having played Norse and never having managed the blocking and positioning risks of Frenzy to this level. For that reason I only took one Ulf and have given him Block for the extra level of protection. I sacrificed the second Ulf for the third reroll. The rules don’t allow you to pick Double skills until Round 4 and I wanted the Troll to be useful early; he’s my riskiest piece but also a potential killer (ands therefore target) when the Mighty Blow is combined with his Claw.

So onto the match. The skaven that I was facing had 4 Gutter Runners, 2 Blitzers, 1 Thrower, 4 Linerats, 2 Rerolls and the Star Player Hakflem Skuttlespike. Hakflem is basically a stronger, mutated Gutter Runner with the skills to let him go anywhere and do anything. The coach had selected Guard on both of the Blitzers and Wrestle on one of the Gutter Runners. I suspected the tactic would be to get the ball to Skuttlespike, protect him with the Guard Blitzers and let him do the rest.

I’m not going to go into too much detail as the beauty of FUMBBL is that you can go and watch the replay for yourselves 🙂 Basically though, I kicked off to the Skaven who took the ball down their left and attempted to get it Hakflem. It took me a couple of turns to get used to my players, the prime example being surfing a Gutter Runner with my Ulf…and getting him stuck there to be surfed himself next turn. The first few turns played out as expected except that I was doing it without my Runner in Reserve. A FUMBBL bug triggered when I mis-marked the player at kickoff meant he was missing for a drive (the bug has been logged and didn’t affect the game). The first score took a little longer than expected after the Skaven’s handoff to Hakflem failed which gave me a chance to recover the ball. The Guard and my positioning didn’t give me the ball for long though and I was 1-0 down.

It did give me the chance to get the ball and attack the Skaven players though. I was able to get the ball, cage up and march downfield for the Turn 8 score causing quite a lot of destruction along the way. I received in the second half with a numbers advantage and this continued for another 8 turns as I made my way downfield with the Skaven valiantly trying to stop me. The Wrestle Gutter Runner was proving to be a real pain and when he did find himself on the floor my players rushed to him and made sure he didn’t get up!

So a 2-1 win in my first game and 4 casualties leaving me on +3 points. I’m very happy with that especially as I think I grew into the team and once I got used to them I was more successful.

Interestingly this was my opposing coach’s very first game on FUMBBL. It was therefore a great example of bring tabletop or Cyanide players to the FUMBBL environment. I hope that it works the other way too and brings online players to the tabletop game 🙂

Round 2 is sure to bring a new set of challenges for the Hellspire Snowstorm!

If you want to see the game then you can take a look at the replay here –


Road to the NAF Champs

After much umming and arring I decided to enter the Road to the NAF Championship tournament on FUMBBL. The RTTNACF is the first NAF-sanctioned online tournament and marks a new phase in the history of Blood Bowl.

Tabletop tournaments have been the traditional domain of the NAF but last year they ran an event on Cyanide (‘s version of Blood Bowl) which gave the winner entry to the NAF Championship in Nottingham. This year they have taken it one step further and actually created a sanctioned tournament with the good folks over on FUMBBL. The winner gets a ticket to the tabletop tournament in May.

As you may know I have a love-hate relationship with online Blood Bowl. I want to play more games but am not really a fan of computer games and I don’t really like being watched playing them*. Even when I spectate games I feel like a voyeur. It makes me uncomfortable. anyway, I’ve already got my NAF ticket and won’t win the RTTNAFC but thought it would be good to get a few games in and to try to work my way into enjoying online Blood Bowl more. I’ll be playing 1 game a week for the next 6 weeks. It is Swiss style and resurrection so as much like a tabletop tournament as you can do.

I’ve picked a Norse team (again). At the time of writing I have still never played them. Here’s my team –

I’ve taken a Yeti and want to try to use him. I’ve only taken one Ulf and have given him Block on Day 1 which means that other than the Yeti all of my players will have the Block skill. I’ve taken Mighty Blow on the Yeti and along with his Claw and Frenzy hope to do some damage.

Other than that I just want to have some fun and to be part of the first NAF sanctioned online tournament. If all goes well I’ll take part in more throughout the year and maybe get to the online and tabletop 24** over the next few years.

*my cunning solution to this is gaffer tape over the spectators section on the client and turn the sound off 🙂

**playing all of the 24 official races in NAF sanctioned events.

Day 1 Review: Blood Bowl on the iPad

When I first stumbled back into the world of Blood Bowl I did a search to see if there was anything on the iPad or on the PC. I found the Cyanide game on the PC, Legendary Edition at the time, but didn’t find anything on the iPad. My theory was that the table top game of Blood Bowl would be a perfectly simple port across to the tablet. It wasn’t until a little later that I discovered FUMBBL and saw how effective its simple interface allowed for the full game experience.

Not too long ago it was announced that the Cyanide version of Blood Bowl was being released on tablets and today, just within their July window, it was released.

When the announcement was made that this was being released there was very little detail provided by Cyanide. All we had was that two teams – Orcs and Humans – would be provided with the game and that four additional races – Skaven, Dwarf, Wood Elf and Chaos – would available as in-app purchases. There was no mention of the version of the game being released or the costs. This was a bit of a concern given that Blood Bowl 2 is currently being developed for the PC.

Against my better judgement then I downloaded the app today and gave it a go on my iPad Mini. The basic game is £2.99 which is pretty standard but given that the teams that can be purchased are £1.99 each it seems a little expensive. A free base game with addons would have been my preference.

The game itself will be very familiar with anyone used to the PC version. There are some minor graphical improvements which help on the small screen, but it is still the frustrating interface of Blood Bowl:Chaos Edition.

I started by creating a quick Orc team and playing a one player game against the computer’s artificial intelligence (AI). For those that don’t know the AI on the PC version of the game is notoriously stupid – each team used the same basic tactic and style regardless of game situation and the inherent skills and traits of the players. One of the big things being talked about in the new PC version being developed is improved AI. Well I can tell you that this version is not the new one. It’s a while since I played the PC version but this version seems even worse. During the first turn of the game a dwarf dodged forward before anything else had happened and of course fell over. Next turn I was being blocked 2 dice against for now apparent reason (for those that don’t know 2 dice against means that the computer rolls the dice but rather than the computer picking the dice to use, I get to choose which one they have to use. So I am going to pick the one that knocks their player over of ends their turn). There are legitimate times when you would do this in a game but turn 2 against an Orc Blitzer is not that time. Next turn the dwarves started to setup a mini cage to protect the ball carrier. It was only mini cage though because other players were moving to the sidelines or charging upfield. The blitz moves were being made by players that had to dodge out rather than players already free. When I stole the ball the dwarves made very little attempt to get it back instead blitzing players with no apparent plan. In short it was terrible. I found it quite frustrating actually. I’m no Blood Bowl genius either (read my match reports!) so it was annoying not to get any sort of serious game.

I tried again playing as Humans and again as Orcs and all of the matches were the same. The computer AI seems particularly susceptible to the crowd surf (pushing players off the pitch where they are at the mercy of the crowd).

The multiplayer option is there and you are able to login using your existing Cyanide login. It brings up your history of games but as I’ve only played two games using the online PC version there’s not much for me to see as I haven’t played with Orcs or Humans. I will explore the multiplayer options further as I think it is the only version of this game that will be any fun.

The interface itself is a slight improvement over the PC version but changes have been made to suit the tablet rather than being a fuller improvement – I hope this will come in Blood Bowl 2. It is very intuitive to play Blood Bowl on the tablet, it is just a shame that this port has kept to the PC style too rigidly. One of the things I find tricky in the PC version is getting to squares in a ruck of players or behind a player. It can be difficult to select the target square properly. This is still a problem in the tablet version and is a bit worse as the touch interface is not as precise as a mouse. There are a few things missing (or that I can’t find) such as the indication of the number of dice being rolled. This wouldn’t normally be a problem except that it is very difficult to see the characteristics and skills of the players. You need to click on the player and this only increases the chances of you miss clicking and making a mad dodge or a crazy pass – something I do at least once a game. Setting up at kick of is also annoying because you can’t turn on the information about the players during setup. You have to click on everyone individually to see what position they are and what skills they have.

***** Edit – I have found where the required roll and number of Block dice being rolled is displayed. They are shown in the bottom left in the little magnifying glass. Now that I know this is here it it just tells me that this interface wasn’t clearly thought out. As a left handed player my left hand is always covering this area of the screen, which is why I didn’t notice it as I played games. This bit really needs to be at the top of the screen. The logos could be reduced in size as they take up valuable screen space. I’ve added some extra pictures at the bottom of the page. *****

The one player Campaign mode is an odd thing. Each campaign starts with you up against a team with a higher Team Value (TV) which means that you are an underdog and able to pick some inducements to make up the difference. This means that Star Players (only one available per team) and wizards are available. This is quite nice for the new or novice player, although a little complicated. More complicated is that you play against teams with skilled players which is never a nice introduction to the game.

So what do I think? I’ll probably play a few games as I’ve paid for it now. I won’t be buying the additional races – much though I want to. Part of this is because I don’t know how they will be handled when this is inevitably upgraded to Blood Bowl 2 at some point in the future. I will try out the multiplayer version but if I have to be online to play a game then I’d rather play a game on my PC; I’d certainly not play an important league game on this version. The interface needs to give more table top style views so that players can be viewed and moved more accurately; it needs to be a tablet game and not a PC game basically.

Overall, this release seems like a beta or pilot version for the main event which will be Blood Bowl 2. This is pretty much what I thought it would be when the new of its release was first announced. I can’t fault them for testing the waters but it seems a bit cynical when the PC version is being upgraded and the base game costs £2.99. I hope they are able to take everything that they learn from this release and put it into a really great implementation of Blood Bowl 2 and if by buying it I have shown that there is demand for Blood Bowl in a tablet format then I’m happy for my money to be used for that.

If you want to mess about with Blood Bowl or introduce someone to the electronic version then this is an interesting option; although a game of table top with Orcs v Humans would be better as a way into the game. If you want to play in the multiplayer version then I suspect the interface would cause you to have too many errors and that you wouldn’t want to risk a bad result on a mis-tap.

I’ll look to see how this develops with interest and will see how it is received by fellow players. I’d still love a port of FUMBBL onto the iPad though 🙂

Have you played it yet? Thinking of getting it? Would love to hear your views.


Opening screen

Opening screen

The Store

The Store

My pathetic online record

My pathetic online record

Buying players

Buying players

Campaign  game - Big underdog!

Campaign game – Big underdog!

Inducement selection

Inducement selection

Stadium panoramic

Stadium panoramic

Setting up players

Setting up players

Switching on helpers (left side)

Switching on helpers (left side)

AI makes some silly GFIs

AI makes some silly GFIs

Player statistics (bottom right)

Player statistics (bottom right)

Required roll indicator (bottom left)

Required roll indicator (bottom left)

Block dice rolled indicator (bottom left)

Block dice rolled indicator (bottom left)

Adventures in FUMBBL

I’ve been playing a little bit of online Blood Bowl using FUMBBL and I thought that after 10 14 games I’d share a few thoughts and experiences.

For those that don’t know, FUMBBL is a free online version of the tabletop game Blood Bowl. Players from all over the world can sign up and create and play as many teams as they like. The games are played using a Java client that allows you to perform player actions as well as chat with your opponent. The site offers various types of gaming environment from private leagues to random matchups in the Blackbox.

The main thing that I like about FUMBBL is that it allows me to play Blood Bowl.

My record so far is W6 T3 L5. There are some nice stories with each of those games and a couple of the losses/ties could/should/would have been victories…aren’t they all? The last one was against Vampires and if I’d positioned my loose cage better I’d have scored next turn. As it happens the vamps got the ball off my gutter runner and with a bit of hypnotic gazing, some dodging and some passing moved the ball to the other end of the field. I managed to blitz the ball carrier on T8 but could only push him which meant two of my runners retreated to apply some tackle zones and make the thrall work for his TD. Once again though my positioning wasn’t perfect and I allowed him a 2DB on one runner who to his credit dodged out of the way but couldn’t stop the dodging thrall from scoring. It’s those little things that keep me wanting to play the next game. If I was getting smashed around every game and not learning then I’m not sure I’d be here writing this now.

Thanks to all of my opponents so far 🙂

On the whole the standard of play is very high. But please take this with a pinch handful of salt as I’ve been out of the game for so long I don’t know a chainpush from a chainsaw. I’ve joined the 145 Club Rookie league and played a couple of games that went quite badly for my squishy skaven, but I’ve also played a League game using game finder against what I presume is someone of my skill level and beaten them soundly. I will say though that all of the games and the opponents have been a lot of fun. I’ve not come across anyone blaming the dice etc or chat raging. We’ve all been enjoying the games in a good spirit and that’s what it is all about for me.

So what do I like about FUMBBL?

  • I like being able to play relatively quick games of Blood Bowl from the comfort of my PC; a couple of games a night is easily possible, even with life going on around me.
  • I like that I can setup as many teams of as many races as I like.
  • I like the community feel and chatting with my opponents (if they want). After a slow start in the rookie league we are now using the messaging system to arrange games and make friends of our foes.

What don’t I like?

  • Well to me as a novice, the whole site and experience is very closed and difficult to comprehend. The starter guides are missing key bits of information about selecting inducements, spectating and chatting etc. Knowing how to go about finding a game can be daunting (stopped me from playing until many months after I first signed up).
  • The client is very functional and could do with a little bit of spit and polish. Not too much as I like the simplicity of it, but it looks very dated.
  • The statistics shown on the site are really odd to a noob, seemingly only using games in Ranked for the calculations.

I’ve really enjoyed being in the rookie league and will probably try again with another team in the next season and will eventually join a bigger league (if they’ll have me). I’m also going to try a few more teams out. I’m not experienced enough for a lot of teams so will keep trying to learn with orcs, humans and elves. It has been really good for keeping me in Blood Bowl the game as well as the hobby. I will always enjoy collecting and painting models but it adds to the enjoyment if I can play too. My day-to-day life doesn’t allow me to get to play many tabletop games and attending tournaments is harder still.

FUMBBL lets me play and enjoy a game that I love 🙂


I’ve been Warhammer Questing

For those of us with an interest in RPGs and fantasy gaming, it can’t have escaped your notice that Warhammer Quest has recently been released on iOS. Even though I used to play a little bit of D&D when I was younger, I wasn’t really aware of WQ; although funnily enough when I was playing a game of Blood Bowl at the local gaming club a couple of weeks ago, two of the guys brought out a battered old box and played a game. It looked fascinating and I watched for half and hour or so after my game ended. When I got home I looked up a little bit about the game and that’s when I came across the release.

Since it’s release all I’ve seen (well nearly all) is great things about the game. I played thirty minutes or so, but at the time was Blood Bowl crazy. In the last day I’ve picked up the ipad and played nearly eight hours of WQ on and off. I’ve got to say, it is BRILLIANT. The concept is simple. You control a group of warriors and you travel around various locations and end up in dungeons on quests fighting various monsters. All good stuff. The basic game is turn based, with the group of warriors having a turn before the monsters get a chance to fight back. These turns continue until death or success. It’s all very good stuff and a must have for any iOS user.

The few negative comments that I have seen about the game are to do with the in game extras that can be purchased. This extends to buying gold coins, extra warriors or extra locations. The biggest issue seems to be about buying extra gold. In my eight hours or so playing experience I can confirm that there is no need to buy extra gold or warriors unless you want to be really powerful early on in the game; cheating in my opinion. Completing the dungeons will give you enough gold and enough items for you to sell in the market place to keep any band of warriors going.

Another criticism that I’ve read is that there are random things that can happen to the group as they travel between quests. From my briefest of brief exposures to the game, I can confirm that this is part of the original game so can’t be questioned really.

To add to the brilliantly simple gameplay, the sound and graphics are both wonderful. The graphics in particularly beautiful. The game plays really well and there are no issues with performance. I have noticed a couple of bugs here and there but nothing that’s stopped me playing.

If you have a iOS device, you NEED this. Go and get it. I can’t speak highly enough of this game.

If GW are dishing out iOS licences then Blood Bowl Chaos Edition would translate very nicely to the iPad. Hint, hint. Nudge, nudge.

Got to go now…I’ve got some vicious spiders to smash to pieces!